

Load times are painstakingly long and take upwards of 1 minute to load into a level. It is well known that Serious Sam 4 suffered from serious performance issues at launch, and I’m sad to say Siberian Mayhem follows in the same light. Puzzles also offer a nice change of pace to the shooting but are generally very easy to solve.

It made me chuckle seeing Sam run and reload his guns awkwardly in the third person. Accessibility options are nice and include switching between the first and third-person point of view. However, bosses become regularly spawned enemies after defeating them for the first time, adding to the reusability concern. The gameplay shines during boss encounters, as each offers unique mechanics that you wouldn’t otherwise see with normal mobs. In addition, certain arenas changed the shooting pace with jumping platforms that reminded me of old-school Quake titles. Siberian Mayhem introduces three new weapons, including a sniper crossbow and an energy ray gun. The game has its fun parts, though, such as dual-wielding mini-guns to mow down monsters, driving a military-grade tank while blasting them to bits, steering a snowmobile across frozen hills, or hijacking a mech through abandoned Russian factories. In addition, some enemies such as suicide bombers also emit ear-splitting noises, and you’ll be seeing this particular enemy type lots. If you are to die in battle, which will likely happen on higher difficulties, you must start over from wave one, which can get extremely frustrating and mind-numbingly annoying. These endless waves of baddies are often unavoidable because progression is blocked off until you kill every one of them. The expansion introduces four new enemy types, but a few of them are re-skins of existing enemy types from Serious Sam 4. Siberian Mayhem isn’t afraid to throw swarms of reused enemy types at you ad nauseam, staying true to the classic Serious Sam formula, so much so that you end up mindlessly shooting to progress through the narrative. The “role-playing” element from Serious Sam 4 returns with collectibles that grant points in a skill tree, unlocking abilities such as double wielding and faster reloads. The game can be played in co-op via multiplayer, so if you and a friend feel like teaming up against hordes of aliens, Siberian Mayhem has got you covered. There is replayability, considering each level contains optional side objectives and ends with an arcade-esque point system that promotes retrying for a better score. Unfortunately, the difficulty becomes artificially higher throughout the campaign, unloading unlimited streams of alien monsters at you that will kill you more times than you’d like to retry.

This expansion includes five chapters that can be completed in under 2 hours, depending on the difficulty level.

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